//
//  AppDelegate.swift
//  swift_rx_mvvm
//
//  Created by MrHong on 2023/6/20.
//

import UIKit
import RxNetwork
import RxReachability

@main
class AppDelegate: UIResponder, UIApplicationDelegate {
    
    var window: UIWindow?
    
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        
        // iOS 13 以下
        if #unavailable(iOS 13) {
            window = UIWindow(frame: UIScreen.main.bounds)
            // 设置根控制器
            window?.rootViewController = UINavigationController(rootViewController: ListController())
            
            Utils.setNetwork()
            
            window?.makeKeyAndVisible()
        }
        
        return true
    }
    
    // MARK: UISceneSession Lifecycle
    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

